Scenic Design Practices: The Transfer Translation of Events into Scenes
dennisbouvard.substack.com
We know that something happens because what happens leaves a mark—a sign, some residue, information, difference, data, etc. The happening, which is to say the event, cannot be experienced as such—no matter much in the flow you are, you are noting things, naming things, making distinctions, giving some form to the event. At the same time, we know that there is more to the event than can be formalized—we can know this because the formalization could have gone otherwise, which means there were possibilities latent in the event that went unrealized. You are remembering the event already as it is taking place, which means you are giving form to an iteration of the event within the event itself, an iteration that you spread over a field of practice, and that is constitutive of the event itself.
Scenic Design Practices: The Transfer Translation of Events into Scenes
Scenic Design Practices: The Transfer…
Scenic Design Practices: The Transfer Translation of Events into Scenes
We know that something happens because what happens leaves a mark—a sign, some residue, information, difference, data, etc. The happening, which is to say the event, cannot be experienced as such—no matter much in the flow you are, you are noting things, naming things, making distinctions, giving some form to the event. At the same time, we know that there is more to the event than can be formalized—we can know this because the formalization could have gone otherwise, which means there were possibilities latent in the event that went unrealized. You are remembering the event already as it is taking place, which means you are giving form to an iteration of the event within the event itself, an iteration that you spread over a field of practice, and that is constitutive of the event itself.